MonoObj = ExtendClass(Mono)
MonoObj.xComponent = nil

--Get Unity Object
function MonoObj:GetUObj(name, comp_class)
    local is_find, obj = self.xComponent:TryGetBindingUObject(name)
    if not comp_class then
        return obj
    end
    local comp = obj:GetComponent(typeof(comp_class))
    return comp
end
